/* GC-PE-UX-02 — decision-first Planet Evolution layout.
   Shell-owned by base.html so the rules are present after PJAX navigation. */

.planet-evolution-page .pe-core-row {
  display: grid;
  grid-template-columns: minmax(0, 1.18fr) minmax(260px, 0.82fr);
  grid-template-areas: "goal tech";
  align-items: start;
  gap: 12px;
}

.planet-evolution-page .pe-zone--goal {
  grid-area: goal;
  min-width: 0;
  border-color: rgba(255, 190, 72, 0.56);
  box-shadow: 0 0 22px rgba(255, 170, 40, 0.08);
}

.planet-evolution-page .pe-zone--tech {
  grid-area: tech;
  min-width: 0;
}

/* When there is nothing actionable in Research, do not let an empty state
   compete with the player's actual next move. */
.planet-evolution-page .pe-core-row--research-idle {
  grid-template-columns: minmax(0, 1.58fr) minmax(235px, 0.42fr);
}

.planet-evolution-page .pe-core-row--research-idle .pe-zone--tech {
  align-self: start;
}

.planet-evolution-page .pe-core-row--research-idle .pe-zone--tech .pe-zone-head {
  padding-bottom: 0.48rem;
}

.planet-evolution-page .pe-core-row--research-idle .pe-zone-empty {
  min-height: 0;
  margin: 0.42rem 0 0.28rem;
  padding: 0.72rem 0.78rem;
  border: 1px dashed rgba(88, 218, 239, 0.28);
  background: rgba(3, 15, 25, 0.52);
  line-height: 1.35;
}

.planet-evolution-page .pe-core-row--research-idle .pe-research-later {
  margin-top: 0.36rem;
}

/* The goal is the decision card, not a secondary info box. Keep its content
   dense enough that the primary CTA remains above the persistent footer. */
.planet-evolution-page .pe-zone--goal .pe-zone-head {
  padding-bottom: 0.5rem;
}

.planet-evolution-page .pe-goal-body {
  padding-top: 0.68rem;
  padding-bottom: 0.35rem;
}

.planet-evolution-page .pe-goal-kicker {
  margin: 0 0 0.22rem;
}

.planet-evolution-page .pe-goal-text {
  margin: 0.18rem 0 0.42rem;
  line-height: 1.38;
}

.planet-evolution-page .pe-goal-benefits-btn {
  margin-top: 0.2rem;
}

.planet-evolution-page .pe-goal-unlock,
.planet-evolution-page .pe-goal-xp-line {
  margin-top: 0.22rem;
  margin-bottom: 0.22rem;
}

.planet-evolution-page .pe-goal-events {
  margin-top: 0.42rem;
}

.planet-evolution-page .pe-goal-cta {
  width: 100%;
  min-height: 38px;
  margin-top: 0.58rem;
}

/* 1080p desktop density pass: keep the holographic identity, but give the
   actual decision row enough vertical room to be visible at the same time. */
@media (min-width: 1180px) and (min-height: 820px) {
  .planet-evolution-page .pe-hero-monolith {
    margin-bottom: 10px;
  }

  .planet-evolution-page .pe-theater-head {
    padding-top: 0.58rem;
    padding-bottom: 0.38rem;
  }

  .planet-evolution-page .pe-theater-stage {
    min-height: 286px;
    padding-top: 2px;
    padding-bottom: 0;
  }

  .planet-evolution-page .pe-hero-visual-col,
  .planet-evolution-page .pe-holo-stage {
    min-height: 266px;
  }

  .planet-evolution-page .pe-hero-visual {
    width: min(100%, 286px);
    min-height: 266px;
    height: 266px;
  }

  .planet-evolution-page .pe-theater-foot {
    padding-top: 0.42rem;
    padding-bottom: 0.48rem;
    gap: 0.42rem;
  }

  .planet-evolution-page .pe-xp-labels {
    margin-bottom: 0.22rem;
  }
}

/* At narrower shell widths the two decision zones stack, but the goal remains
   first so the visual hierarchy stays identical on tablet/mobile. */
@media (max-width: 1100px) {
  .planet-evolution-page .pe-core-row,
  .planet-evolution-page .pe-core-row--research-idle {
    grid-template-columns: minmax(0, 1fr);
    grid-template-areas:
      "goal"
      "tech";
  }
}

@media (max-width: 720px) {
  .planet-evolution-page .pe-core-row {
    gap: 9px;
  }

  .planet-evolution-page .pe-goal-body {
    padding-top: 0.55rem;
  }
}

/* GC-PE-UX-03 — an idle research state must explain the next unlock instead
   of forcing the player to open the full locked-tech archive. */
.planet-evolution-page .pe-research-idle-guide {
  display: grid;
  gap: 0.52rem;
}

.planet-evolution-page .pe-research-idle-guide .pe-zone-empty {
  margin-bottom: 0;
}

.planet-evolution-page .pe-research-next-unlock {
  padding: 0.68rem 0.72rem;
  border: 1px solid rgba(var(--gc-id-rgb), 0.26);
  border-left: 2px solid var(--gc-primary);
  background: linear-gradient(90deg, rgba(var(--gc-id-rgb), 0.09), rgba(3, 15, 25, 0.34));
}

.planet-evolution-page .pe-research-next-kicker {
  display: block;
  margin-bottom: 0.16rem;
  font-size: 0.66rem;
  font-weight: 700;
  letter-spacing: 0.08em;
  text-transform: uppercase;
  color: var(--gc-muted, #8499a8);
}

.planet-evolution-page .pe-research-next-name {
  display: block;
  color: var(--gc-primary);
  line-height: 1.3;
}

.planet-evolution-page .pe-research-next-blockers {
  margin: 0.42rem 0 0;
  padding-left: 1rem;
  display: grid;
  gap: 0.2rem;
  color: var(--gc-text-muted, #a9bdc9);
  font-size: 0.78rem;
  line-height: 1.32;
}

.planet-evolution-page .pe-research-next-blockers li::marker {
  color: var(--gc-primary);
}

/* GC-PE-UX-04 — concrete next actions show concrete gameplay evidence. */
.planet-evolution-page .pe-goal-context {
  margin-top: 0.42rem;
}

.planet-evolution-page .pe-goal-context--impact .pe-impact-contract {
  margin: 0;
}

.planet-evolution-page .pe-goal-supply-evidence {
  padding: 0.62rem 0.7rem;
  border: 1px solid rgba(var(--gc-id-rgb), 0.28);
  border-left: 2px solid var(--gc-primary);
  background: rgba(3, 15, 25, 0.48);
}

.planet-evolution-page .pe-goal-supply-head {
  display: flex;
  align-items: center;
  justify-content: space-between;
  gap: 0.75rem;
}

.planet-evolution-page .pe-goal-supply-head strong {
  min-width: 0;
  color: var(--gc-primary);
}

.planet-evolution-page .pe-goal-supply-meter {
  height: 5px;
  margin-top: 0.42rem;
  overflow: hidden;
  border: 1px solid rgba(var(--gc-id-rgb), 0.24);
  background: rgba(2, 11, 18, 0.72);
}

.planet-evolution-page .pe-goal-supply-meter > span {
  display: block;
  height: 100%;
  min-width: 2px;
  background: var(--gc-primary);
}

.planet-evolution-page .pe-goal-supply-values {
  margin: 0.32rem 0 0;
  color: var(--gc-text-muted, #a9bdc9);
  font-size: 0.76rem;
  text-align: right;
}
